Game Rules
How To Play
- Snooker
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DescriptionSnooker is played by two or more individuals, all using the same cue ball and 21 object balls (15 reds and 6 other coloured balls).
The order of the game dictates that strokes are taken alternately by players as they attempt to pot the 15 reds and then the colours in ascending order (Yellow to Black). Scoring strokes mean points and allow the player to continue his turn.
The player or side with the highest frame points total, or to whom the frame is conceded or awarded, is declared the victor. In turn, the player with the highest number of frames (or, less commonly, the highest aggregate points score) is the winner of the match.
Position of balls
The following image shows the starting points of all the object balls. The cue ball starts anywhere in the “D” on the Baulk-line:
- Reds - Form a tightly packed equilateral triangle which is positioned between the Black and Pink spots. The top red is situated jut below the Pink but without touching. The angle of the bottom triangle side is parallel with that of the bottom cushion.
- Yellow - Located at the right corner of the “D”.
- Green - Located at the left corner of the “D”.
- Brown - Located at the centre of the Baulk-line.
- Blue - Placed on the centre-spot.
- Pink - Placed on the pyramid spot.
- Black - Placed on ‘the spot’.
A ball in play may be cleaned by the referee at a player’s request. Its prior position will be marked by a device held by the referee (which you can see in televised matches).
Mode of play
The order shall be mutually agreed beforehand (either by a push-off with the cue ball or a coin toss), with the participants alternating turns to start the frame (known as ‘the break’ or ‘the break shot’).
The reds are potted and remain pocketed, but colours potted between reds will be respotted. The colours will only remain pocketed once the reds are all potted and if the coloured ball is the on ball.
If a player fails to score or commits a foul, his turn is over and the opponent continues from where the balls rest. If the cue ball is off the table, the player has ball in-hand and starts anywhere in the lines of the “D”.
End of frame
When just the black remains and points totals are such that the outcome depends on the pot, the next score or foul will end the frame unless the scores are then equal.
Playing from in-hand
This can only be done on or within the lines of the D, but whoever is in-hand can play the cue ball in any direction.
Hitting two balls simultaneously
This cannot be legally done in the first impact of the cue ball, unless they are two reds or a ball on and a free ball (see below).
Spotting colours
Balls will be respotted if forced off the table of or not part of the colour sequence at that point of the frame. If the spot is occupied, the colour will be placed on the next available spot with the closest valuation. If all are occupied then it will be placed as close as possible to its original location.
Touching ball
Should the cue ball come to rest while touching another ball, it will be announced as ‘touching ball’ by the referee. This means that the cue ball must be played away from the touching ball for the player to avoid a push shot foul. If the object ball does not move, there will be no penalty if the ball is on or if the cue ball hits another ball which he declares to be the on ball.
Ball on the edge of the pocket
If the ball falls without contact or without being part of a stroke, it will be replaced with no points score. If it would have been hit during the stroke then the balls will be replaced and the stroke may be played again.
If it balances momentarily and then falls, it counts as a pot.
Snookered after a foul
If a foul takes place and the cue ball rests in a snookered position, a free ball is called. This means the player may nominate any ball as the ball on, which will acquire the value of the actual ball on but will be respotted if potted. For example, if a player fouls while reds are on the table and the cue ball finishes in a snookered position, his opponent will be permitted to select any other ball on the table as a red and make contact without being penalised. However, the player must declare his intent and, if he asks the opponent to play again (see below), the call will be voided.
An interesting fact is that the free ball ruling means the maximum break, held to be 147, can theoretically be 155. If all 15 reds remain and a foul is committed which results in a snooker, a free ball will be nominated and, if potted for an extra point and then followed by a black (while all the reds remain on the table and the free ball is respotted), will mean 147 points remain with the break standing at 8 already!
Fouls
If the referee calls a foul then the striker’s turn ends, whether a stroke has been played or not. If a ball is forced off the table, it is respotted and, while all the points in the break beforehand count, no points can be awarded for the foul stroke.
If there are two fouls, the one with the highest penalty value is incurred.
The offending player can also be forced to play the next shot by his opponent.
Penalties
All fouls mean a minimum penalty of four points and a maximum of seven points (exempting situations where a frame or the match is awarded). The following is a list of the types of fouls you can expect to encounter, along with their respective penalties:
4 point penalties
- Striking the cue ball more than once.
- Striking the cue ball when both feet are off the floor.
- Playing the cue ball out of turn.
- Not following the proper regulations on playing the ball in-hand.
- Missing all the object balls after making contact with the cue ball.
- Causing the cue ball to enter any pocket.
- Placing a snooker behind a free ball.
- Playing a jump shot.
- Using a non-standard cue.
- Conferring with an unauthorised partner.
Ball on value penalties (4-7 points)
- Striking when any ball is not at rest.
- Striking the ball before the referee has respotted.
- Causing a ball which is not on to enter any pocket.
- Hitting a ball which is not on first.
- Committing a push stroke.
- Touching a ball in play other than the cue ball with the tip of the cue.
- Causing a ball to be forced off the table.
Highest value of the two penalties (4-7 points)
- Hitting two balls simultaneously with the cue ball on initial contact.
7 point penalties
- Using a ball off the table
- Using any object to measure gaps of distances.
- Playing at the reds in successive strokes (or a free ball and then a red).
- Using any ball as the cue ball other than the white.
- Failing to declare the on ball to the referee, or committing a foul before nominating a colour, or potting an unnominated colour.
Play again
Can be requested by a player after the opponent has committed a foul, but the player can then freely choose to play another shot or a pot.
Foul and a miss
Unquestionably the most contentious rule in snooker, and comparable to the offside rule in football or the LBW rule in cricket. This rule states that ‘the striker shall, to the best of his ability, endeavour to hit the ball on’. If the player commits a foul, the referee must subsequently decide if he has made the best effort to hit the ball on, rather than taking a complicated angle aiming more for tactical position after contact. For example, when there is a path in a straight line to any part of the ball on and the player chooses an alternate route.
If he decides this has not been achieved, he will award a ‘miss’ along with the four point penalty. This ruling means the player can choose to re-install his opponent in the snooker and force him to play again, with all the object balls and the cue ball in the same position. There are certain qualifications which mean a miss is not called though:
- If a player requires snookers, or snookers will subsequently be required.
- The miss was not ‘intentional’ (which is the chief problem, as the ruling is a subjective call by the referee).
- It is impossible to hit the ball on.
A further failure to hit the ball on will mean a repeat ‘miss’ call regardless of the scores, and a third failure means concession of the frame to the opponent. However, any foul prior to an attempt will not be called a miss (for example, touching the cue ball).
It is also worth noting that, while the object balls are nearly always replaced in their original position, the rule states this will only be the case if the offending player gains an advantage by their being moved.
Moreover, the balls can still only be touched by the referee, but both players will be consulted on the positioning before another attempt.
Ball moved by other than striker
Any circumstances causing this will mean repositioning and no penalty.
Stalemate
Any position adjudged a stalemate (a situation where there is no chance of the game progressing) by the referee will mean offering a re-rack (a frame restart) to both players. If refused, the referee will make it clear the situation must improve within a certain timeframe (typically, three shots for each player) or the restart will be forced.
Four-handed snooker
Refers to team snooker and basically means each side opens alternate frames and players on each side alternate turns.
Use of ancillary equipment
Any items brought to the table by the player are his responsibility and can be the cause of fouls while in use. Any equipment at the table is not the responsibility of the striker and no fouls may be called if it proves to be faulty.
- Nine Ball
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OBJECT OF THE GAME
Nine Ball is played with nine object balls numbered one through nine and a cue ball. On each shot the first ball the cue ball contacts must be the lowest-numbered ball on the table, but the balls need not be pocketed in order. If a player pockets any ball on a legal shot, he remains at the table for another shot, and continues until he misses, fouls, or wins the game by pocketing the 9-ball. After a miss, the incoming player must shoot from the position left by the previous player, but after any foul the incoming player may start with the cue ball anywhere on the table. Players are not required to call a shot. A match ends when one of the players has won the required number of games.
RACKING THE BALLS
The object balls are racked in a diamond shape, with the one ball at the top of the diamond and on the foot spot, the nine ball in the center of the diamond, and the other balls in random order, racked as tightly as possible. The game begins with cue ball in hand behind the head string.
LEGAL BREAK SHOT
The rules governing the break shot are the same as for other shots except:- The breaker must strike the 1-ball first and either pocket a ball or drive at least four numbered balls to the rail.
- If the cue ball is pocketed or driven off the table, or the requirements of the opening break are not met, it is a foul, and the incoming player has the cue ball in hand anywhere on the table.
- If on the break shot, the breaker causes an object ball to jump off the table, it is a foul and the incoming player has cue ball in hand anywhere on the table. The object ball is not respotted (exception: if the object ball is the 9-ball, it is respotted).
CONTINUING PLAY
On the shot immediately following a legal break, the shooter may play a "push shot." (SEE PUSH SHOT). If the breaker pockets one or more balls on a legal break, he continues to shoot until he misses, fouls, or wins the game. If the player misses or fouls, the other player begins his inning and shoots until he misses, fouls or wins. The game ends when the nine ball is pocketed on a legal shot, or the game is forfeited for a serious infraction of the rules.
PUSH OUT
The player who shoots the shot immediately after a legal break may play a push out in an attempt to move the cue ball into a better position for the option that follows. On a push out, the cue ball is not required to contact any object ball nor any rail, but all other foul rules still apply. The player must announce his intention of playing a push out does not count and remains pocketed except the 9-ball. Following a legal push out, the incoming player is permitted to shoot from the position or to pass the shot back to the player who pushed out. A push out is to considered to be a foul as long as no rule (except rules for BAD HITS and NO RAIL) is violated. An illegal push out is penalized according to the type of foul committed. After a player scratches on the break shot, the incoming player cannot play a push out.
FOULS
When a player commits a foul, he must relinquish his run at the table and no balls pocketed on the foul shot are respotted (exception: if a pocketed ball is the 9-ball, it is respotted). The incoming player is awarded ball in hand; prior to his first shot he may place the cue ball anywhere on the table. If a player commits several fouls on one shot, they are counted as only one foul.
BAD HIT
If the first object ball contacted by the cue ball is not the lowest numbered ball on the table, the shot is foul.
NO RAIL
If no object ball is pocketed, failure to drive the cue ball or any numbered ball to a rail after the cue ball contacts the object ball on is a foul.
IN HAND
When the cue ball is in hand, the player may place the cue ball anywhere on the bed of the table, except in contact with an object ball. He may continue to adjust the position of the cue ball until he takes a shot.
OBJECT BALLS JUMPED OFF THE TABLE
An unpocketed ball is considered to be driven off the table if it comes to rest other than on the bed of the table. It is a foul to drive an object ball off the table. The jumped object ball(s) is not respotted (exception: if the object ball is the 9-ball, it is respotted) and play continues.
JUMP AND MASSE SHOT FOUL
If a match is not refereed, it will be considered a cue ball foul if during an attempt to jump, curve or masse the cue ball over or around an impeding numbered ball, the impeding ball moves (regardless of whether it was moved by a hand, cue stick follow-through or bridge).
THREE CONSECUTIVE FOULS
If a player fouls three consecutive times on three successive shots without making an intervening legal shot, he loses the game. The three fouls must occur in one game. The warning must be given between the second and third fouls. A player's inning begins when it is legal for him to take a shot and ends at the end of a shot on which he misses, fouls or wins, or when he fouls between shots.
END OF GAME
A game starts as soon as the cue ball crosses over the head string on the opening break. The 1-ball must be legally contacted on the break shot. The game ends at the end of a legal shot which pockets the 9-ball; or when a player forfeits the game as the result of a foul. - Kelly Pool
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Kelly Pool, also known as "Pea Pool" is played with two to fifteen players.It is played with a set of sixteen balls, one cue ball and fifteen colored balls numbered one through fifteen. The person designated as the table marker throws a numbered token known as an "alley" to each intending player for their rotation in playing. When all names are taken down, the alleys are returned and the pool money is collected. The marker then throws an alley to each player in the same order as marked in their record keeping book. The alleys are then placed in the box according to playing order. For example, the 1st player's alley in no 1 spot, the 2nd player's alley in number two spot and so on.
The first player commences play by breaking the rack, following the "Opening Break" regulations of General Rules of Pocket Billiards. The cue ball must strike one cushion before coming in contact with object balls. The first player to pocket the ball on the table with the number corresponding to their alley wins the pool of cash and the game is over.
A player may pocket any ball on the table other than the cue ball, and may continue their play until they either miss pocketing a ball or play a foul shot. Should a player pocket a ball other then their own, but one of which no player has the corresponding alley, that player gains nothing but is able to continue their inning. If another player has the alley corresponding to the ball pocketed, than they must pay the shooting player "half pool." For example, if the ante is ten cents, the player owning the alley corresponding to the ball that has been pocketed by another player, they must pay that shooting player five cents. The paying player would still take turns as normal when it comes around, however, any ball, once in the pocket by fair shot, remains there and does not come back into play during the game.
If a ball is pocketed on foul shot, then it is spotted on the pink spot, or if that is covered, it is spotted directly behind it and as close as possible to it. Immediately after a foul shot has been played, the next player begins their inning.
If another player desires to join the game they may do so by paying double or triple the normal entrance ante. This amount is arbitrary, and is determined by current players. The new player takes the last alley thrown for position.
Kelly Pool Foul Shots
If the cue ball does not strike a numbered ball, the shot is replayed but does not count for scoring purposes, and the next player begins their inning. Any player's balls pocketed on the second shot are spotted on the pink spot. If cue ball is pocketed, the shooting player's inning is over, and the next player commences in the usual General Rules of Pocket Billiards fashion and can play at any ball on the table.
Should the player pocket the cue ball as well as their own object ball or any other object ball in the same shot, it is considered a foul shot and does not count for scoring purposes. Any balls pocketed via the above shots are respotted and the next player's inning begins. All other fouls included in the General Rules of Pocket Billiards apply to Kelly Pool. In any case where the marker is satisfied that a player has deliberately played a ball so as to let the following player win the cash pool, it will be considered a foul shot and the ball will be spotted.
- Eight Ball
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HOW TO PLAY:The game is played with a Cue ball and fifteen Pool balls numbered from 1 to 15.
The numbered balls are racked at the pyramid spot with the eight ball in the center of the triangle.
One player or side must pocket the balls numbered 1-7, in any order. The other side must pocket the balls numbered 9-15 in any order.
The player or side pocketing their numerical group first and then legally potting the eight-ball group first must then fire to legally pot the eight-ball to win the game.
THE BREAK:
1. The player to break the balls will be decided by the toss of a coin.
2. If a player fails to break the Pool balls on his opening shot it is a foul, forfeits one additional shot to his opponent. The incoming player accepts white’s position.
3. A “Break” occurs when the white ball touches any of the coloured balls.
COMMENCEMENT OF GAME:
1. Play commences when the cue ball is struck for the first time, combinations are decided when a player pots any numbered ball. Once a ball is potted he remains on that combination.
2. If a player pots more than one ball of different combinations he plays the ball which fell first, and continues potting until his “break” is complete. In the event of dispute, the player potting shall have the choice.
FOULS:
1. If a player goes “in-off” with the white ball on the break, his opponent receives one additional shot.
2. If the play goes “in-off” with the white ball on any other shot during play, his opponent receives one additional shot.
3. If a player hits an opponent’s ball with the white before hitting his own, his opponent receives one additional shot.
4. If a player misses, his opponent receives one additional shot.
5. If a player hits the black ball with the white on the first impact before all his own balls have been potted, his opponent receives one additional shot.
6. If a player goes “in-off” the black ball, his opponent received one additional shot.
7. Ball off the table. If black or coloured ball off the table, to be spotted. If white ball off the table to be played from “D”.
Ø Penalty: One additional shot. If the spot is occupied then the ball to be spotted is placed as near as possible to the spot in a direct line between spot and top cushion. Spotting on pink spot or Racking spot.
8. Player’s clothing or body touching the ball while making shot.
Ø Penalty: One additional shot. If the white ball is potted, the opponent can shoot in either direction on table.
9. A player must have at least one foot on the floor when playing a shot. Where a foul is called, the player completes his shot and the opponent receives a penalty of one additional shot.
10. By playing out of turn.
Ø Penalty: One additional shot to the opponent.
11. By playing with other than the cue ball.
Ø Penalty: One additional shot to the opponent
12. Playing before the balls have come to rest or before they have been spotted.
Ø Penalty: One additional shot to the opponent.
13. By causing the cue ball to jump over an object ball when snookered.
Ø Penalty: One additional shot to the opponent.
DELIBERATE FOUL SHOT:
If a player deliberately cues a ball other than a white ball the umpire replaces the balls at his discretion as near as possible to their original positions. If a player repeats the same procedure he may be disqualified in that game, and so loses the game.
LOSS OF GAME:
1. If a player pots the black ball before he has potted his coloured balls, he loses the game
2. If a player is going for the black ball and goes “in-of’ after potting the black, or pots an opponents ball in addition to the black, or pots the black on a foul shot, he loses the game.
SNOOKERS:
When a player is legally snookered and fouls on his stroke see “Rules for fouls” (2,3,5 & 6)
FOUL SNOOKERS:
When a player is snookered after a foul stroke, i.e he cannot play more than 50% of the ball on, he may nominate any of his opponents balls, or the eight ball as being one of his group for his first shot only. He may play that ball without penalty. If he pots the nominated ball, he is deemed to have potted a legal ball and continues with his break, with the exception that he may not pot the eight ball.
FOUL SNOOKER ON BLACK BALL:
If the Black ball is foul snookered by an opponents ball he MAY play the nominated ball onto the Black ball and pot either or both balls without penalty.
Billiard Rules
- Snooker Rules
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The regulations of snooker were established and are still monitored by World Snooker, part of the World Professional Billiards and Snooker Association. The rulebook itself is remarkably detailed, to ensure every contingency is covered in a professional game. As such, the following is an interpretation of the regulations with the core elements all included and explained, but without much of the detail unnecessary for spectators or casual players.
Snooker in brief
The objective of snooker is simply to score more points than your opponent and thus win the frame, which may also mean winning the game if you decide to play just a single frame. This is achieved by using the cue-ball (the white ball) to pot all the coloured balls on the table in a predefined order, which begins with all the reds and ultimately concludes with the black. The players alternate turns, with any misses meaning the end of the turn. Between potting red balls, it is obligatory to pot another coloured ball (not another red). Only through this can you continue your turn (or ‘break’) and accumulate points.
Equipment
The playing table

Snooker Table
The playing area (which is measured from cushion face to cushion face) must be 11 feet with general dimensions of 3569mm x 1778mm. The table itself must have a height of 851 to 876mm.
Pockets are placed at all corners and in the middle of both longer sides, numbering six in total.
The Baulk or Baulk-line is drawn 29 inches away from the top cushion face. All the area above that line is considered the Baulk. This line is touched by the “D”, which is a semi-circle with a radius of 11.5 inches at the centre of the Baulk-line.
There are four spots on the felt surface, all of which relate to the positioning of the balls:
- Black Spot/’The Spot’ - Located 324mm from the bottom cushion in the centre.
- Centre Spot/Blue Spot - Midway on both axes.
- Pyramid Spot/Pink Spot - Midway between the centre spot and the bottom cushion.
- Brown Spot - Middle of the Baulk-line.
Balls
All possess a diameter of 52.5mm and have the following point values:
- Black - 7 points
- Pink - 6 points
- Blue - 5 points
- Brown - 4 points
- Green - 3 points
- Yellow - 2 points
- Red - 1 points
The only remaining ball is the cue ball, which is white and is used to pot all the other object balls. Potting the white is a foul which incurs a four point penalty (see below).
Cue
The cue cannot be less than 3 feet in length and cannot diverge in design from the commonly accepted shape, which is long, straight and narrowing progressively from the butt to the tip.
Other equipment
A number of rests, cue extensions (which attach onto the cue) and the spider rest may be used to assist players in tricky positions.
Definitions
The frame
The frame is a period of play which comprises either a part of or the entire match. It can be won if an opponent concedes (typically due to a points difference more than the sum of the remaining balls) or if awarded to a player by the referee (due to a major infraction by the opponent) but is always complete when the final black is potted, except if the points are subsequently tied (which means a re-spotted black and a sudden death situation).
Stroke
Made when the cue touches the cue ball and is only complete when all the balls have come to a rest.
Pot
Accomplished when the cue ball is struck and hits an object ball, causing it to enter a pocket.
Break
A series of pots completed in the correct manner and order.
Ball in-hand
The ball is considered in-hand at the start of the frame, when it enters a pocket or when it is forced off the table. Otherwise, the ball is in play.
Nominated ball
Players are obligated to make the referee aware of what colour ball he is playing for, either verbally or through clear intent.
Snookered
You are considered to be ‘snookered’ when the cue ball’s direct line to the ball on (a red or a colour depending on the particular circumstances) is totally obstructed by a ball which is not on. The ball not on is subsequently classified as the ‘snookering ball’, requiring the player to manoeuvre around the obstacle and avoid committing a foul.
Spot occupied
Means a ball cannot be placed on its correct spot without touching another ball.
Push stroke
The push stroke is a foul stroke when the cue tip touches the cue ball after the initial contact. Includes situations where the object ball is extremely close, unless the contact is made only with the extreme edge of the object ball.
Jump shot
As opposed to the rules of pool, a jump shot is a foul stroke where the cue ball jumps over any part of an object ball. This excludes instances where the cue ball strikes one object ball and jumps over another, when the jump is not complete and the cue ball is not on the far side of the object, or a lawful strike takes place and then the cue ball jumps over the object ball after hitting another ball or a cushion.
- General Rules of Pocket Billiards
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These general rules apply to all pocket billiard games, UNLESS specifically noted to the contrary in the individual game rules.
1. TABLES, BALLS, EQUIPMENT. All games described in these rules are designed for tables, balls and equipment meeting the standards prescribed.
2. RACKING THE BALLS. When racking the balls a triangle must be used, and the apex ball is to be spotted on the foot spot. All the balls must be lined up behind the apex ball and pressed together so that they all have contact with each other.
3. STRIKING CUE BALL. Legal shots require that the cue ball be struck only with the cue tip. Failure to meet this requirement is a foul.
4. FAILURE TO POCKET A BALL. If a player fails to pocket a ball on a legal shot, then the player's inning is over, and it is the opponent's turn at the table.
5. LAG FOR BREAK. The following procedure is used for the lag for the opening break. Each player should use balls of equal size and weight (preferably cue balls but, when not available, non-striped object balls). With the balls in hand behind the head string, one player to the left and one to the right of the head spot, the balls are shot simultaneously to the foot cushion and back to the head end of the table. The player whose ball is the closest to the innermost edge of the head cushion wins the lag. The lagged ball must contact the foot cushion at least once. Other cushion contacts are immaterial, except as prohibited below.
It is an automatic loss of the lag if: (1) the ball crosses into the opponent's half of the table, (2) the ball fails to contact the foot cushion, (3) the ball drops into a pocket, (4) the ball jumps the table, (5) the ball touches the long cushion, (6) the ball rests within the corner pocket and past the nose of the head cushion, or (7) the ball contacts the foot rail more than once. If both players violate automatic-loss lag rules, or if the referee is unable to determine which ball is closer, the lag is a tie and is replayed.
6. OPENING BREAK SHOT. The opening break shot is determined by either lag or lot. (The lag for break procedure is required for tournament and other formal competition.) The player winning the lag or lot has the choice of performing the opening break shot or assigning it to the opponent.
7. CUE BALL ON OPENING BREAK. The opening break shot is taken with cue ball in hand behind the head string. The object balls are positioned according to specific game rules. On the opening break, the game is considered to have commenced once the cue ball has been struck by the cue tip and crosses the head string.
8. DEFLECTING THE CUE BALL ON THE GAMES OPENING BREAK. On the break shot, stopping or deflecting the cue ball after it has crossed the head string and prior to hitting the racked balls is considered a foul and loss of turn. The opponent has the option of receiving cue ball in hand behind the head string or passing the cue ball in hand behind the head string back to the offending player. (Exception: ball in hand on the whole table: see rule 1.3 for 9-Ball). A warning must be given that a second violation during the match will result in the loss of the match by forfeiture. (See Rule 28.)
9. CUE BALL IN HAND BEHIND THE HEAD STRING. This situation applies in specific games whereby the opening break is administered or a player's scratching is penalized by the incoming player having cue ball in hand behind the head string. The incoming player may place the cue ball anywhere behind the head string.
The shooting player may shoot at any object ball as long as the base of the object ball is on or below the head string. He may not shoot at any ball, the base of which is above the head string, unless he first shoots the cue ball below the head string and then by hitting a rail causes the cue ball to come back above the head string and hit the object ball. The base of the ball (the point of the ball touching the table) determines whether it is above or below the head string.
If the incoming player inadvertently places the cue ball on or below the head string, the referee or the opposing player must inform the shooting player of improper positioning of the cue ball before the shot is made. If the opposing player does not so inform the shooting player before the shot is made, the shot is considered legal. If the shooting player is informed of improper positioning, he must then reposition the cue ball. If a player positions the cue ball completely and obviously outside the kitchen and shoots the cue ball, it is a foul, if called by the opponent or referee.
When the cue ball is in hand behind the head string, it remains in hand (not in play) until the player drives the cue ball past the head string by striking it with his cue tip.
The cue ball may be ADJUSTED by the player's hand, cue, etc., so long as it remains in hand. Once the cue ball is in play per the above, it may not be impeded in any way by the player; to do so is to commit a foul.
10. POCKETED BALLS. A ball is considered as a pocketed ball if as a result of an otherwise legal shot, it drops off the bed of the table into the pocket and remains there. (A ball that drops out of a ball return system onto the floor is not to be construed as a ball that has not remained pocketed.) A ball that rebounds from a pocket back onto the table bed is not a pocketed ball.
11. POSITION OF BALLS. The position of a ball is judged by where its base (or center) rests.
12. FOOT ON FLOOR. It is a foul if a player shoots when at least one foot is not in contact with the floor. Foot attire must be normal in regard to size, shape and manner in which it is worn.
13. SHOOTING WITH BALLS IN MOTION. It is a foul if a player shoots while the cue ball or any object ball is in motion (a spinning ball is in motion).
14. COMPLETION OF STROKE. A stroke is not complete (and therefore is not counted) until all balls on the table have become motionless after the stroke (a spinning ball is in motion).
15. HEAD STRING DEFINED. The area behind the head string does not include the head string. Thus an object ball that is dead center on the head string is playable when specific game rules require that a player must shoot at a ball past the head string. Likewise, the cue ball when being put in play behind the head string (cue ball in hand behind the head string), may not be placed directly on the head string; it must be behind it.
16. GENERAL RULE, ALL FOULS. Though the penalties for fouls differ from game to game, the following apply to all fouls: (1) player's inning ends; (2) if on a stroke, the stroke is invalid and any pocketed balls are not counted to the shooter's credit; and (3) any ball(s) is respotted only if the rules of the specific game require it.
17. FAILURE TO CONTACT OBJECT BALL. It is a foul if on a stroke the cue ball fails to make contact with any legal object ball first. Playing away from a touching ball does not constitute having hit that ball.
18. LEGAL SHOT. Unless otherwise stated in a specific game rule, a player must cause the cue ball to contact a legal object ball and then (1) pocket a numbered ball, or (2) cause the cue ball or any numbered ball to contact a cushion. Failure to meet these requirements is a foul.
19. CUE BALL SCRATCH. It is a foul (scratch) if on a stroke, the cue ball is pocketed. If the cue ball touches an object ball that was already pocketed (for example, in a pocket full of object balls), the shot is a foul.
20. FOULS BY TOUCHING BALLS. It is a foul to strike, touch or in any way make contact with the cue ball in play or any object balls in play with anything (the body, clothing, chalk, mechanical bridge, cue shaft, etc.) EXCEPT the cue tip (while attached to the cue shaft), which may contact the cue ball in the execution of a legal shot. Whenever a referee is presiding over a match, any object ball moved during a standard foul must be returned as closely as possible to its original position as judged by the referee, and the incoming player does not have the option of restoration.
21. FOUL BY PLACEMENT. Touching any object ball with the cue ball while it is in hand is a foul.
22. FOULS BY DOUBLE HITS. If the cue ball is touching the required object ball prior to the shot, the player may shoot towards it, providing that any normal stroke is employed. If the cue stick strikes the cue ball more than once on a shot, or if the cue stick is in contact with the cue ball when or after the cue ball contacts an object ball, the shot is foul. If a third ball is close by, care should be taken not to foul that ball under the first part of this rule.
23. PUSH SHOT FOULS. It is a foul if the cue ball is pushed by the cue tip, with contact being maintained for more than the momentary time commensurate with a stroked shot. (Such shots are usually referred to as push shots.)
24. PLAYER RESPONSIBILITY FOULS. The player is responsible for chalk, bridges, files and any other items or equipment he brings to, uses at, or causes to approximate the table. If he drops a piece of chalk, or knocks off a mechanical bridge head, as examples, he is guilty of a foul should such an object make contact with any ball in play (or the cue ball only if no referee is presiding over the match).
25. ILLEGAL JUMPING OF BALL. It is a foul if a player strikes the cue ball below center ("digs under" it) and intentionally causes it to rise off the bed of the table in an effort to clear an obstructing ball. such jumping action may occasionally occur accidentally, and such "jumps" are not to be considered fouls on their face; they may still be ruled foul strokes, if for example, the ferrule or cue shaft makes contact with the cue ball in the course of the shot.
26. JUMP SHOTS. Unless otherwise stated in rules for a specific game it is legal to cause the cue ball to rise off the bed of the table by elevating the cue stick on the shot, and forcing the cue ball to rebound from the bed of the table. Any miscue when executing a jump shot is a foul.
27. BALLS JUMPED OFF TABLE. Balls coming to rest other than on the bed of the table after a stroke (on the cushion top, rail surface, floor, etc.) are considered jumped balls. Balls may bounce on the cushion tops and rails of the table in play without being jumped balls if they return to the bed of the table
under their own power and without touching anything not a part of the table. The table shall consist of the permanent part of the table proper. (Balls that strike or touch anything not a part of the table, such as the light fixture, chalk on the rails and cushion tops, etc., shall be considered jumped balls even though they might return to the bed of the table after contacting items which are not parts of the table proper).
In all pocket billiard games when a stroke results in the cue ball or any object ball being a jumped ball off the table, the stroke is a foul. All jumped object balls are spotted (except in Nine Ball) when all balls have stopped moving. See specific game rules for putting the cue ball in play after a jumped cue ball foul.
28. SPECIAL INTENTIONAL FOUL PENALTY. The cue ball in play shall not be intentionally struck with anything other than a cue's attached tip (such as the ferrule, shaft, etc.). While such contact is automatically a foul under the provisions of Rule 19., if the referee deems the contact to be intentional, he shall warn the player once during a match that a second violation during that match will result in the loss of the match by forfeiture. If a second violation does occur, the match must be forfeited.
29. ONE FOUL LIMIT. Unless specific game rules dictate otherwise, only one foul is assessed on a player in each inning; if different penalties can apply, the most severe penalty is the factor determining which foul is assessed.
30. BALLS MOVING SPONTANEOUSLY. If a ball shifts, settles, turns or otherwise moves "by itself," the ball shall remain in the position it assumed and play continues. A hanging ball that falls into a pocket "by itself" after being motionless for 5 seconds or longer shall be replaced as closely as possible to its position prior to falling, and play shall continue.
If an object ball drops into a pocket "by itself" as a player shoots at it, so that the cue ball passes over the spot the ball had been on, unable to hit it, the cue ball and object ball are to be replaced to their positions prior to the stroke, and the player may shoot again. Any other object balls disturbed on the stroke are also to be replaced to their original positions before the shooter replays.
31. SPOTTING BALLS. When specific game rules call for spotting balls, they shall be replaced on the table on the long string after the stroke is complete. A single ball is placed on the foot spot; if more than one ball is to be spotted, they are placed on the long string in ascending numerical order, beginning on the foot spot and advancing toward the foot rail.
When balls on or near the foot spot or long string interfere with the spotting of balls, the balls to be spotted are placed on the long string as close as possible to the foot spot without moving the interfering balls. Spotted balls are to be placed as close as possible or frozen (at the referee's discretion) to such interfering balls, except when the cue ball is interfering; balls to be spotted against the cue ball are placed as close as possible without being frozen.
If there is insufficient room on the long string between the foot spot and the foot rail cushion for balls that must be spotted, such balls are then placed on the extension of the long string "in front" of the foot spot (between the foot spot and the center spot), as near as possible to the foot spot and in the same numerical order as if they were spotted "behind" the foot spot (lowest numbered ball closest to the foot spot).
32. JAWED BALLS. If two or more balls are locked between the jaws or sides of the pocket, with one or more suspended in air, the referee shall inspect the balls in position and follow this procedure: he shall visually (or physically if he desires) project each ball directly downward from its locked position; any ball that in his judgement would fall in the pocket if so moved directly downward is a pocketed ball, while any ball that would come to rest on the bed of the table is not pocketed. The balls are then placed according to the referee's assessment, and play continues according to specific game rules as if no locking or jawing of balls had occurred.
33. ADDITIONAL POCKETED BALLS. If extra balls are pocketed on a legal scoring stroke, they are counted in accord with the scoring rules for the particular game.
34. NON-PLAYER INTERFERENCE. If the balls are moved (or a player bumped such that play is directly affected) by a non-player duringthe match, the balls shall be replaced as near as possible to their original positions immediately prior to the incident, and play shall resume with no penalty on the player affected. If the match is officiated, the referee shall replace the balls. This rule shall also apply to "act of God" interference, such as earthquake, hurricane, light fixture falling, power failure, etc. If the balls cannot be restored to their original positions, replay the game with the original player breaking. This rule is not applicable to 14.1 Continuous where the game consists of successive racks: the rack in progress will be discontinued and a completely new rack will be started with the requirements of the normal opening break (players lag for break). Scoring of points is to be resumed at the score as it stood at the moment of game disruption.
35. BREAKING SUBSEQUENT RACKS. In a match that consists of short rack games, the winner of each game breaks in the next. The following are common options that may be designated by tournament officials in advance: (1) Players alternate break. (2) Loser breaks. (3) Player trailing in games score breaks the next game.
36. PLAY BY INNINGS. During the course of play, players alternate turns (innings) at the table, with a player's inning ending when he either fails to legally pocket a ball, or fouls.
When an inning ends free of a foul, the incoming player accepts the table in position.
37. OBJECT BALL FROZEN TO CUSHION OR CUE BALL. This rule applies to any shot where the cue ball's first contact with a ball is with one that is frozen to a cushion or to the cue ball itself. after the cue ball makes contact with the frozen object ball, the shot must result in either (1) a ball being pocketed, or (2) the cue ball contacting a cushion, or (3) the frozen ball being caused to contact a cushion (not merely rebounding from the cushion it was frozen to), or (4) another object ball being caused to contact a cushion to which it was not already in contact with. Failure to satisfy one of those four requirements is a foul. (Note: 14.1 and other games specify additional requirements and applications of this rule; see specific game rules.)
An object ball is not considered frozen to a rail unless it is examined and announced as such by either the referee or one of the players prior to that object ball being involved in a shot.
38. PLAYING FROM BEHIND THE STRING. When a player has the cue ball in hand behind the string (in the kitchen), he must drive the cue ball to a point outside the kitchen before it contacts either a cushion or an object ball. Failure to do so is a foul if a referee is presiding over a match. If no referee, the opponent has the option to call it either a foul or to require the offending player to replay the shot again with the balls restored to their positions prior to the shot (and with no foul penalty imposed).
Exception: if an object ball lies on or outside the head string (and is thus playable) but so close that the cue ball contacts it before the cue ball is out of the kitchen, the ball can be legally played.
If, with cue ball in hand behind the headstring and while the shooter is attempting a legitimate shot, the cue ball accidentally hits a ball behind the head string, and the cue ball crosses the line, it is a foul. If with cue ball in hand behind the head string, the shooter causes the cue ball to accidentally hit an object ball, and the cue ball does not cross the headstring, the following applies: the incoming player has the option of calling a foul and having cue ball in hand, or having the balls returned to their original position, and having the offending player replay the shot.
If a player under the same conditions intentionally causes the cue ball to contact an object ball behind the headstring, it is unsportsmanlike conduct.
39. CUE BALL IN HAND FOUL. During cue ball in hand placement, the player may use his hand or any part of his cue (including the tip) to position the cue ball. When placing the cue ball in position, any forward stroke motion contacting the cue ball will be a foul, if not a legal shot.
40. INTERFERENCE. If the nonshooting player distracts his opponent or interferes with his play, he has fouled. If a player shoots out of turn, or moves any ball except during his inning, it is considered to be interference.
41. DEVICES. Players are not allowed to use a ball, the triangle or any other width-measuring device to see if the cue ball or an object ball would travel through a gap, etc. Only the cue stick may be used as an aid to judge gaps, etc., so long as the cue is held by the hand. To do so otherwise is a foul and unsportsmanlike conduct.
42. ILLEGAL MARKING. If a player intentionally marks the table in any way to assist in executing the shot, whether by wetting the cloth, by placing a cube of chalk on the rail, or by any other means, he has fouled. If the player removes the mark prior to the shot, no penalty is imposed.
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